Draw the Head Front Planes Made Easy for Portraits and Character Design
 Draw the Head Front Planes Made Easy for Portraits and Character Design
English | 1hr 18m | Video: 720p 
 

The reason why people struggle with drawing faces is because they haven't mastered the basic structure of the head. The two main tools available to solve this problem are the planes and rhythms of the head.  In this 1 hour long tutorial a unique approach is taken that combines both planes and rhythms into one powerful force multiplier that is easy to understand. Begin putting it into practice right away and watch your drawings improve dramatically. Very effective for portrait drawing, painting and character design.

 

user Gamystyle |  Comments: (0)

Comic Book Character Design: The Making of E | Learn to Draw, Ink and Color Comic Book Characters
 Comic Book Character Design: The Making of E | Learn to Draw, Ink and Color Comic Book Characters
English | 6hr 40m | Video: 720p

Remember when you were a kid, and you’d sit around with your friends spit balling ideas for comic book characters just for fun? You’d come up with cool super powers and abilities, give them quirky names and pit them against each other to see who would win. Maybe you’d draw them out in your scrapbook, or role-play with your pals in the backyard.

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Introduction to Character Design: The Most Important Elements

Introduction to Character Design: The Most Important Elements
English | 1hr 44m | Video: 720p

Introduction To Character Design gives you all the basic insights you need to start your journey into the world of character design including:
    How to sketch
    The three (most important) elements of character design
    Rotating your character’s head in space
    Simple and complex shapes
    Breaking up the characters’ clothing into a stronger design
    Asking questions of yourself

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Gumroad - Intro to ZBrush and Character Design - Matt Thorup


Gumroad - Intro to ZBrush and Character Design - Matt Thorup
https://gumroad.com/l/redintro


In this comprehensive course you will learn keys to speeding up your workflow within ZBrush (learning navigation & brushes along the way), founding principles of good Character Design, and every step to creating a finished appealing bust. Plus you’ll learn theory that will help you think through your sculpts and take your models to the next level!


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Funny Concept Illustration, Realistic Cartoon Style Background and Character Design

 

12 UHQ JPEG | 6734x7849 px | 300 dpi | 11 MB

 

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Traditional Inking: Environment and Character Design Illustration
Traditional Inking: Environment and Character Design Illustration
English | 1hr 30m | Video: 720p

 

Welcome to my second Skillshare Class! This class is a continuation of a series of classes where I go step by step through my process of creating illustrations. Feel free to follow along with the series or to only watch the classes that cover what you're interested in learning!

user Gamystyle |  Comments: (0)

Learn Concepting and Character Design with Photoshop
 Learn Concepting and Character Design with Photoshop
Duration: 3.5 hrs | Video: 720p | Project files 
https://www.udemy.com/3dmotive-learn-concepting-and-character-design-with-photoshop/
 

Learn to Design an awesome character for video games and other media.
user Gamystyle |  Comments: (0)

Gumroad - Intro to ZBrush and Character Design

Gumroad - Intro to ZBrush and Character Design
Duration: 6+ Hours | Video: h264, yuv420p, 1874x1080 30fps | Audio: aac, 44100 Hz, 2 ch | 2.6 GB
Genre: eLearning | Language: English

 

With this tutorial you will learn the basics of ZBrush and some core principles in creating an appealing character. With over 6 hours of instruction, we will go over the process of creating a character from scratch. The videos cover all the techniques I use in sculpting a character, such as the eyes, nose and mouth, as well as some cool tricks and work flow to create stylized hair.

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Acting and Character Animation: The Art of Animated Films, Acting and Visualizing

Acting and Character Animation: The Art of Animated Films, Acting and Visualizing by Rolf Giesen, Anna Khan
2017 | ISBN: 1498778631, 1138069817 | English | 413 pages | PDF | 7 MB


Animation has a lot to do with acting. That is, character animation, not the standardized, mechanical process of animation. Acting and animation are highly creative processes. This book is divided into two parts: From film history we learn about the importance of actors and the variety of acting that goes into animation; then, we will turn to the actor's point of view to describe the various techniques involved. Through exhaustive research and interviews with people ranging from the late Ray Harryhausen, Jim Danforth, Joe Letteri, and Bruno Bozzetto, this book will be the primary source for animators and animation actors.

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Directing the Narrative and Shot Design: The Art and Craft of Directing

Directing the Narrative and Shot Design: The Art and Craft of Directing


2019 | ISBN: 1622737261, 1622734963, 162273288X | English | 446 pages | PDF | 42 MB

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